design

January 14, 2021

Character Progression (DOG EAR)

’m happily working on a game, Solar Trader 2, which I’ll post in my links as it gets to a more playable state. But why the heck am I talking about that… in a literature post? The original Solar Trader was an Excel game, a massive attempt to bring near-future space ship maneuvering into a game format. It worked okay but never found any following – it had a very steep learning curve that pretty much killed it for most people. It’s been a couple of years and I really like the idea of its Expanse-like setting. During this time, […]
March 16, 2022

Game Reaper (DOG EAR)

ames are media, too. Which is why I’m covering this here. I’m currently writing a game called Pathfinder. The game focuses on a pathfinder ship that has the ability of slingshot around the sun and go up to the speed of light. Even at this speed, the average distance between stars is four light years, meaning it will take four years or more per jump. Of course, most of the crew can go into suspended animation in their sleep bunks for the flight, but a skeleton crew will need to be assigned (and they won’t be happy to lose  four […]