design

January 14, 2021

Character Progression (DOG EAR)

’m happily working on a game, Solar Trader 2, which I’ll post in my links as it gets to a more playable state. But why the heck am I talking about that… in a literature post? The original Solar Trader was an Excel game, a massive attempt to bring near-future space ship maneuvering into a game format. It worked okay but never found any following – it had a very steep learning curve that pretty much killed it for most people. It’s been a couple of years and I really like the idea of its Expanse-like setting. During this time, […]
March 16, 2022

Game Reaper (DOG EAR)

ames are media, too. Which is why I’m covering this here. I’m currently writing a game called Pathfinder. The game focuses on a pathfinder ship that has the ability of slingshot around the sun and go up to the speed of light. Even at this speed, the average distance between stars is four light years, meaning it will take four years or more per jump. Of course, most of the crew can go into suspended animation in their sleep bunks for the flight, but a skeleton crew will need to be assigned (and they won’t be happy to lose  four […]
January 1, 2025

Game Design (DOG EAR)

‘ve started doing game design again. This is always one of my secondary hobbies – I made enough money to change my life with Eagles back in 1983. And then I designed Cybertank and Cybership for Games Computers Play. A lot of you have played my Pits of Seth games which I wrote over my entire life. And of course there was the massive Solar Trader which started off as more a dare between Jesse Markowitz and myself. Oh, and then a couple of years ago, I got into GameBooks with StoreyMinus and PathFinder, both on the Squiffy site. And […]