After

May 3, 2026

One Second After (Review)

bout forty years ago, I was still designing games for a living of sorts. One idea I had was a game about the fall of civilization and managing a community in the aftermath. Titled After the Fall, it was based off a little Atari game where Malthusian growth is gamed, with populating outstripping food. In mine, you had the added features of hordes from the fallen cities, failed crops and an early hot-seat multiplayer game. Alas, we never got it finished beyond play testing – couldn’t get the tech advancements to work. It’s a good thing I knocked off when […]