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June 19, 2016

Shades of Grey (Review)

erhaps it was because I came off a hard read with The Republic. Or maybe it was one of those “right book – right time” things. Don’t know why. But when I entered Jasper Fforde’s newest world, I was confused, befuddled, and then delighted. Yes, the first chaper or two are tricky to navigate around. You’ll wonder about this supposed future world of little villages and gryro-monotrains (with their two wheeled cousins rusting by law on disused sidings). You’ll ponder about the abject fear of the populance towards swans, ball lightning and mildue. And you know that by the end […]
June 16, 2016

Upshift (DOG EAR)

t was about the hardest thing I’ve ever read (the review is already up), The Republic. Not that the contents were difficult. I just had a hard time focusing on it. Listening to Plato’s version of oh-so-clever Socrates lay out logical lines of reasoning really became tedious. And with his listener supplying gushing large amounts of “Such is true” and “It is how you say” and “Dat’s a fact, Jack!”. Really, it’s like those times I sit in a diner or bar and overhear blowhards a table or two down talking about a political candidate I simply cannot fathom or […]
June 12, 2016

The Republic (Review)

kay, first things first, Mr. Plato – if you are going to assign a guardian class to your dream city, one which scouts and trains its next generation, one that continues without any input from the people rules, it isn’t a republic – it’s an aristocracy. And screw you for what you said about astronomers. Yes, I know that The Republic is supposed to be one of the major philosophic works, one that turns men on their mental ears and all that. But it didn’t work for me. Two much of it was Socrates leading his pet fanboy Glaucoma through […]
June 11, 2016

OpsLog – WBRR – 6/11/2016

ooks and movies never work well if nothing goes wrong. The excitement comes from complications and deviations from the plan. Like in the  movie Alien. Would you really want to watch it if, after the facehugger thing got that guy, they locked him down in proper medical observation, saw the seed, removed it, squashed it? Then you’d have ninety minutes of them getting themselves ready for cold sleep, just SOP, nothing more. Well, in model railroad operations, running the timetable is the goal. Immediately after our last session in March, Al, Phil and myself took Al’s original written instructions for […]
June 9, 2016

Opener (DOG EAR)

e’ve talked about the importance of hooks, and how critical it is to draw a short-attention-span audience into buying/reading your masterwork. So how about character development? Shouldn’t we be able to form our character descriptions quickly? Hundreds of years ago, traveling troupes set up archetypes so that ignorant peasants in every village wouldn’t have to suffer the drag of character development. Scaramouch was always the trickster and weaver of plots. Harlequin was the mute jester. And so on. The characters dressed and acted according to their established types and were known immediately to their audiences. So here’s a good example […]
June 5, 2016

The Day of the Star Cities (Review)

needed a break from my long slog through The Republic (“Do you think that a book that goes so long, and is so pedant, can hold your attention?” “Of course I do, oh Great Socrates!”). Picked this one up in a Maya’s raid, a thin scifi (154 pages), and it would make for a nice intermission. So, things on this future Earth (as seen in the 60s, when this was written) ain’t so hot. Aliens have arrived, ones we’ve never set eyes on except for their five great ships. When they show up, all of our nuclear stockpiles and weapons […]
June 2, 2016

Gamebooks (DOG EAR)

kay, this one seems like a natural for me. You might have heard of Gamebooks. These are the branching type of adventures we used to see in all the wargame shops in the 80s. In them, you’d buy a book and read the opening chapter. Perhaps you were crossing a picturesque stone bridge and realized there was a troll under it. The story would break, and you’d see something like If you want to fight the troll, goto page 14. If you want to cross the bridge and continue up the path, goto page 24. Each of those pages would […]
May 29, 2016

Toomai of the Elephants (Review)

suppose that not many are in the Indian space that I’m in while I read this. I’m just back from two weeks in the sub-continent. And I’m in the break room at work. Indians chat in Hindi to each to each other. The spicy scent of their food drifts over me. So, what better place than to read of Little Toomai, the son of a mahout, from a long line of them. His great grandfather was the one who help capture and break the grand elephant Kala Nag (“Black Snake”), a huge, wise elephant in service for proud decades. While […]
May 28, 2016

OpsLog – FEC – 5/28/2016

ust another day on the railroad. Ran the 940 rock run under great difficulty – a car on the team track, my trick siding packed to full, and a boxcar coming in and out. Yeah, it was a stumblefest. I wasn’t sure if I’d ever get it worked. But the weather held off and soon I was ready to highball out – I just had to let about three trains, a railcar, and two trudging hobos get past before the DS would let me out. So that’s why I was an hour late. That’s usually the most tricky turn on […]
May 26, 2016

Interruptions (DOG EAR)

t’s funny how creative and not-so-creatives view the very act of creation, but it’s certainly differently. See, I see it that I’m working with Squiffy, a sharp little adventure creator. You remember those old adventures where the computer would tell you a scene (“…You are in a path in the forest. The road runs north and south. To the east, there is the sound of rushing water. What will you do…?”) Yeah, back then we played about every Scott Adam’s adventure there was. Anyway, Squiffy lets you do this fairly easily (had to learn a couple of java script tricks). […]